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Digital games in language learning : case studies and applications / edited by Mark Peterson and Nasser Jabbari.

Contributor(s): Series: New directions in computer assisted language learningPublisher: Abingdon, Oxon ; New York, NY : Routledge, 2023Description: xiv, 184 pages : illustrations ; 25 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781032145976
Subject(s): Additional physical formats: Online version:: Digital games in language learningDDC classification:
  • 23 418.00785 D56 2023
LOC classification:
  • P53.299 .D55 2023
Contents:
Digital games and foreign language learning: context and future development / Mark Peterson and Nasser Jabbari -- A systematic review of theory-informed design and implementation of digital game-based language learning / Rui Huang and Matthew Schmidt -- Use of digital game creation tools in computer assisted language learning: a systematic literature review / Anke Berns and Iván Ruiz-Rube -- A methodological framework for analysing the language in digital games / Daniel Dixon -- Direct qualitative assessment of language learning outcomes in digital game-based interaction: an exploratory case study / Michael Hofmeyr -- Let's Play videos and L2 academic vocabulary / Liss Kerstin Sylvén and John Löwenadler -- Exploring ESL students' perceived engagement in and experience of content vocabulary learning through virtual reality games / Muleyke Sahinler Albayrak, Julian Chen and P. John Williams -- Becoming a resourceful language learner in a narrative-driven participatory game / Zeyu Cui, Jin Dong, Yang Liu, Michaela Nuesser, Huaiqing Zhang, Dongping Zheng and Yuanqing Zuo -- Interaction games to boost intercultural communication in virtual worlds and video-communication / Silvia Canto and Kristi Jauregi-Ondarra.
Summary: "This edited volume provides a comprehensive overview of contemporary research into the developments and applications of digital games in second and foreign language teaching and learning. As the use of digital games in foreign language education continues to expand there is a need for publications that provide a window into recent innovations in this increasingly influential area of language education. This volume is wide ranging in scope incorporating both theory and practice and includes contributions from authorities in the field. Areas covered include research reviews and a range of case studies conducted in a variety of international contexts. This volume represents an essential guide to developments in the field and will have wide appeal to students, language educators, game and instructional designers"-- Provided by publisher.
Holdings
Item type Current library Collection Call number Status Barcode
Books Books College Library General Circulation Section GC GC 418.00785 D56 2023 (Browse shelf(Opens below)) Available HNU005574

Includes bibliographical references and index.

Digital games and foreign language learning: context and future development / Mark Peterson and Nasser Jabbari -- A systematic review of theory-informed design and implementation of digital game-based language learning / Rui Huang and Matthew Schmidt -- Use of digital game creation tools in computer assisted language learning: a systematic literature review / Anke Berns and Iván Ruiz-Rube -- A methodological framework for analysing the language in digital games / Daniel Dixon -- Direct qualitative assessment of language learning outcomes in digital game-based interaction: an exploratory case study / Michael Hofmeyr -- Let's Play videos and L2 academic vocabulary / Liss Kerstin Sylvén and John Löwenadler -- Exploring ESL students' perceived engagement in and experience of content vocabulary learning through virtual reality games / Muleyke Sahinler Albayrak, Julian Chen and P. John Williams -- Becoming a resourceful language learner in a narrative-driven participatory game / Zeyu Cui, Jin Dong, Yang Liu, Michaela Nuesser, Huaiqing Zhang, Dongping Zheng and Yuanqing Zuo -- Interaction games to boost intercultural communication in virtual worlds and video-communication / Silvia Canto and Kristi Jauregi-Ondarra.

"This edited volume provides a comprehensive overview of contemporary research into the developments and applications of digital games in second and foreign language teaching and learning. As the use of digital games in foreign language education continues to expand there is a need for publications that provide a window into recent innovations in this increasingly influential area of language education. This volume is wide ranging in scope incorporating both theory and practice and includes contributions from authorities in the field. Areas covered include research reviews and a range of case studies conducted in a variety of international contexts. This volume represents an essential guide to developments in the field and will have wide appeal to students, language educators, game and instructional designers"-- Provided by publisher.

College of Engineering and Computer Studies Bachelor of Science in Information Technology

College of Education Bachelor of Secondary Education major in English

In English

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