Digital games in language learning : (Record no. 138694)

MARC details
000 -LEADER
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003 - CONTROL NUMBER IDENTIFIER
control field phtghnu
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250426101635.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field ta
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 220411s2023 enk b 001 0 eng
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2022005916
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781032145976
Qualifying information (paperback)
040 ## - CATALOGING SOURCE
Language of cataloging eng
Description conventions rda
Transcribing agency HNU
042 ## - AUTHENTICATION CODE
Authentication code pcc
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number P53.299
Item number .D55 2023
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Edition number 23
Placement Code GC
Classification number 418.00785 D56
Item number 2023
245 00 - TITLE STATEMENT
Title Digital games in language learning :
Remainder of title case studies and applications /
Statement of responsibility, etc. edited by Mark Peterson and Nasser Jabbari.
263 ## - PROJECTED PUBLICATION DATE
Projected publication date 2208
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Abingdon, Oxon ;
-- New York, NY :
Name of producer, publisher, distributor, manufacturer Routledge,
Date of production, publication, distribution, manufacture, or copyright notice 2023.
300 ## - PHYSICAL DESCRIPTION
Extent xiv, 184 pages :
Other physical details illustrations ;
Dimensions 25 cm.
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term unmediated
Media type code n
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term volume
Carrier type code nc
Source rdacarrier
490 0# - SERIES STATEMENT
Series statement New directions in computer assisted language learning
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references and index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Digital games and foreign language learning: context and future development / Mark Peterson and Nasser Jabbari -- A systematic review of theory-informed design and implementation of digital game-based language learning / Rui Huang and Matthew Schmidt -- Use of digital game creation tools in computer assisted language learning: a systematic literature review / Anke Berns and Iván Ruiz-Rube -- A methodological framework for analysing the language in digital games / Daniel Dixon -- Direct qualitative assessment of language learning outcomes in digital game-based interaction: an exploratory case study / Michael Hofmeyr -- Let's Play videos and L2 academic vocabulary / Liss Kerstin Sylvén and John Löwenadler -- Exploring ESL students' perceived engagement in and experience of content vocabulary learning through virtual reality games / Muleyke Sahinler Albayrak, Julian Chen and P. John Williams -- Becoming a resourceful language learner in a narrative-driven participatory game / Zeyu Cui, Jin Dong, Yang Liu, Michaela Nuesser, Huaiqing Zhang, Dongping Zheng and Yuanqing Zuo -- Interaction games to boost intercultural communication in virtual worlds and video-communication / Silvia Canto and Kristi Jauregi-Ondarra.
520 ## - SUMMARY, ETC.
Summary, etc. "This edited volume provides a comprehensive overview of contemporary research into the developments and applications of digital games in second and foreign language teaching and learning. As the use of digital games in foreign language education continues to expand there is a need for publications that provide a window into recent innovations in this increasingly influential area of language education. This volume is wide ranging in scope incorporating both theory and practice and includes contributions from authorities in the field. Areas covered include research reviews and a range of case studies conducted in a variety of international contexts. This volume represents an essential guide to developments in the field and will have wide appeal to students, language educators, game and instructional designers"--
Assigning source Provided by publisher.
521 ## - TARGET AUDIENCE NOTE
Target audience note College of Engineering and Computer Studies
Source Bachelor of Science in Information Technology
521 ## - TARGET AUDIENCE NOTE
Target audience note College of Education
Source Bachelor of Secondary Education major in English
546 ## - LANGUAGE NOTE
Language note In English
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Language and languages
General subdivision Computer-assisted instruction.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Language and languages
General subdivision Study and teaching.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games in education.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Gamification.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Peterson, Mark,
Dates associated with a name 1965-
Relator term editor.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Jabbari, Nasser,
Relator term editor.
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Online version:
Title Digital games in language learning
Place, publisher, and date of publication Abingdon, Oxon ; New York, NY : Routledge, 2023
International Standard Book Number 9781003240075
Record control number (DLC) 2022005917
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942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Books
Classification part 400-499
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Source of acquisition Total Checkouts Full call number Barcode Date last seen Date last checked out Price effective from Koha item type
    Dewey Decimal Classification     GC College Library College Library General Circulation Section 02/12/2025 Library Fund 1 GC 418.00785 D56 2023 HNU005574 05/16/2025 05/03/2025 04/26/2025 Books