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Design for learning : principles, processes, and praxis / Jason K. McDonald, Richard E. West, authors.

By: Contributor(s): Series: Open textbook library Provo, Utah, USA : EdTech Books, 2021Edition: 1st editionDescription: 468 pages : illustrations ; 28 cmISBN:
  • 9780578854977
Subject(s): DDC classification:
  • 23 370 M14 2021
Contents:
Introduction Part I. Instructional Design Practice Understanding. 1. Becoming a Learning Designer 2. Designing for Diverse Learners 3. Conducting Research for Design 4. Determining Environmental and Contextual Needs 5. Conducting a Learner Analysis Exploring 6. Problem Framing 7. Task and Content Analysis 8. Documenting Instructional Design Decisions Creating 9. Generating Ideas 10. Instructional Strategies 11. Instructional Design Prototyping Strategies Evaluating 12. Design Critique 13. The Role of Design Judgment and Reflection in Instructional Design 14. Instructional Design Evaluation 15. Continuous Improvement of Instructional Materials. Part II. Instructional Design Knowledge Sources of Design Knowledge 16. Learning Theories 17. The Role of Theory in Instructional Design 18. Making Good Design Judgments via the Instructional Theory Framework 19. The Nature and Use of Precedent in Designing 20. The Nature and Use of Precedent in Designing 21. Standards and Competencies for Instructional Design and Technology Professionals Instructional Design Processes 22. Design Thinking 23. Robert Gagné and the Systematic Design of Instruction 24. Designing Instruction for Complex Learning 25. Curriculum Design Processes 26. Agile Design Processes and Project Management Designing Instructional Activities 27. Designing Technology-Enhanced Learning Experiences 28. Designing Instructional Text 29. Audio and Video Production for Instructional Design Professionals 30. Using Visual and Graphic Elements While Designing Instructional Activities 31. Simulations and Games 32. Designing Informal Learning Environments 33. The Design of Holistic Learning Environments 34. Measuring Student Learning Design Relationships 35. Working With Stakeholders and Clients 36. Leading Project Teams 37. Implementation and Instructional Design
Summary: Our purpose in this book is twofold. First, we introduce the basic skill set and knowledge base used by practicing instructional designers. We do this through chapters contributed by experts in the field who have either academic, research-based backgrounds, or practical, on-the-job experience (or both). Our goal is that students in introductory instructional design courses will be able to use this book as a guide for completing a basic instructional design project. We also hope the book is useful as a ready resource for more advanced students or others seeking to develop their instructional design knowledge and skills
Holdings
Item type Current library Collection Call number Status Barcode
Books Books College Library General Circulation Section GC GC 370 M14 2021 (Browse shelf(Opens below)) Available HNU005014

Includes bibliographical references.

Introduction
Part I. Instructional Design Practice
Understanding.
1. Becoming a Learning Designer
2. Designing for Diverse Learners
3. Conducting Research for Design
4. Determining Environmental and Contextual Needs
5. Conducting a Learner Analysis
Exploring
6. Problem Framing
7. Task and Content Analysis
8. Documenting Instructional Design Decisions
Creating
9. Generating Ideas
10. Instructional Strategies
11. Instructional Design Prototyping Strategies
Evaluating
12. Design Critique
13. The Role of Design Judgment and Reflection in Instructional Design
14. Instructional Design Evaluation
15. Continuous Improvement of Instructional Materials.
Part II. Instructional Design Knowledge
Sources of Design Knowledge
16. Learning Theories
17. The Role of Theory in Instructional Design
18. Making Good Design Judgments via the Instructional Theory Framework
19. The Nature and Use of Precedent in Designing
20. The Nature and Use of Precedent in Designing
21. Standards and Competencies for Instructional Design and Technology Professionals
Instructional Design Processes
22. Design Thinking
23. Robert Gagné and the Systematic Design of Instruction
24. Designing Instruction for Complex Learning
25. Curriculum Design Processes
26. Agile Design Processes and Project Management
Designing Instructional Activities
27. Designing Technology-Enhanced Learning Experiences
28. Designing Instructional Text
29. Audio and Video Production for Instructional Design Professionals
30. Using Visual and Graphic Elements While Designing Instructional Activities
31. Simulations and Games
32. Designing Informal Learning Environments
33. The Design of Holistic Learning Environments
34. Measuring Student Learning
Design Relationships
35. Working With Stakeholders and Clients
36. Leading Project Teams
37. Implementation and Instructional Design

Our purpose in this book is twofold. First, we introduce the basic skill set and knowledge base used by practicing instructional designers. We do this through chapters contributed by experts in the field who have either academic, research-based backgrounds, or practical, on-the-job experience (or both). Our goal is that students in introductory instructional design courses will be able to use this book as a guide for completing a basic instructional design project. We also hope the book is useful as a ready resource for more advanced students or others seeking to develop their instructional design knowledge and skills

College of Education Bachelor of Elementary Education

In English

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