Design for learning : principles, processes, and praxis / Jason K. McDonald, Richard E. West, authors.
Series: Open textbook library Provo, Utah, USA : EdTech Books, 2021Edition: 1st editionDescription: 468 pages : illustrations ; 28 cmISBN:- 9780578854977
- 23 370 M14 2021
Item type | Current library | Collection | Call number | Status | Barcode | |
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College Library General Circulation Section | GC | GC 370 M14 2021 (Browse shelf(Opens below)) | Available | HNU005014 |
Includes bibliographical references.
Introduction
Part I. Instructional Design Practice
Understanding.
1. Becoming a Learning Designer
2. Designing for Diverse Learners
3. Conducting Research for Design
4. Determining Environmental and Contextual Needs
5. Conducting a Learner Analysis
Exploring
6. Problem Framing
7. Task and Content Analysis
8. Documenting Instructional Design Decisions
Creating
9. Generating Ideas
10. Instructional Strategies
11. Instructional Design Prototyping Strategies
Evaluating
12. Design Critique
13. The Role of Design Judgment and Reflection in Instructional Design
14. Instructional Design Evaluation
15. Continuous Improvement of Instructional Materials.
Part II. Instructional Design Knowledge
Sources of Design Knowledge
16. Learning Theories
17. The Role of Theory in Instructional Design
18. Making Good Design Judgments via the Instructional Theory Framework
19. The Nature and Use of Precedent in Designing
20. The Nature and Use of Precedent in Designing
21. Standards and Competencies for Instructional Design and Technology Professionals
Instructional Design Processes
22. Design Thinking
23. Robert Gagné and the Systematic Design of Instruction
24. Designing Instruction for Complex Learning
25. Curriculum Design Processes
26. Agile Design Processes and Project Management
Designing Instructional Activities
27. Designing Technology-Enhanced Learning Experiences
28. Designing Instructional Text
29. Audio and Video Production for Instructional Design Professionals
30. Using Visual and Graphic Elements While Designing Instructional Activities
31. Simulations and Games
32. Designing Informal Learning Environments
33. The Design of Holistic Learning Environments
34. Measuring Student Learning
Design Relationships
35. Working With Stakeholders and Clients
36. Leading Project Teams
37. Implementation and Instructional Design
Our purpose in this book is twofold. First, we introduce the basic skill set and knowledge base used by practicing instructional designers. We do this through chapters contributed by experts in the field who have either academic, research-based backgrounds, or practical, on-the-job experience (or both). Our goal is that students in introductory instructional design courses will be able to use this book as a guide for completing a basic instructional design project. We also hope the book is useful as a ready resource for more advanced students or others seeking to develop their instructional design knowledge and skills
College of Education Bachelor of Elementary Education
In English
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