Interaction design 5e / Helen Sharp, Jennifer Preece, Yvonne Rogers.
By: Sharp, Helen.
Contributor(s): Preece, Jennifer | Rogers, Yvonne.
Publisher: Indianapolis, Indiana, USA : John Wiley and Sons, Inc., ©2019Edition: Fifth edition.Description: xix, 636 pages : colour illustrations ; 24 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 9781119547259 (pbk).Subject(s): Human-computer interaction | Computers and ITDDC classification: 004.019 Sh23 2019Item type | Current location | Collection | Call number | Status | Date due | Barcode |
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Books | College Library General Circulation Section | GC | GC 004.019 Sh23 2019 (Browse shelf) | Available | HNU001316 |
Includes bibliographical references and index.
Cover; Title Page; Copyright; About the Authors; Credits; Acknowledgments; Contents; What's Inside?; Changes from Previous Editions; Chapter 1 What Is Interaction Design?; 1.1 Introduction; 1.2 Good and Poor Design; 1.2.1 Voice-Mail System; 1.2.2 Remote Control; 1.2.1 What to Design; 1.3 What Is Interaction Design?; 1.3.1 The Components of Interaction Design; 1.3.2 Who Is Involved in Interaction Design?; 1.3.3 Interaction Design Consultancies; 1.4 The User Experience; 1.5 Understanding Users; 1.6 Accessibility and Inclusiveness; 1.7 Usability and User Experience Goals; 1.7.1 Usability Goals; 1.7.2 User Experience Goals1.7.3 Design Principles; Summary; Further Reading; Interview with Harry Brignull; Chapter 2 The Process of Interaction Design; 2.1 Introduction; 2.2 What Is Involved in Interaction Design?; 2.2.1 Understanding the Problem Space; 2.2.2 The Importance of Involving Users; 2.2.3 Degrees of User Involvement; 2.2.4 What Is a User-Centered Approach?; 2.2.5 Four Basic Activities of Interaction Design; 2.2.6 A Simple Lifecycle Model for Interaction Design; 2.3 Some Practical Issues; 2.3.1 Who Are the Users?; 2.3.2 What Are the Users' Needs? ; 2.3.3 How to Generate Alternative Designs2.3.4 How to Choose Among Alternative Designs; 2.3.5 How to Integrate Interaction Design Activities Within Other Lifecycle Models; Summary; Further Reading; Chapter 3 Conceptualizing Interaction; 3.1 Introduction; 3.2 Conceptualizing Interaction; 3.3 Conceptual Models; 3.4 Interface Metaphors; 3.5 Interaction Types; 3.5.1 Instructing; 3.5.2 Conversing; 3.5.3 Manipulating; 3.5.4 Exploring; 3.5.5 Responding; 3.6 Paradigms, Visions, Theories, Models, and Frameworks; 3.6.1 Paradigms; 3.6.2 Visions; 3.6.3 Theories; 3.6.4 Models; 3.6.5 Frameworks; Summary ; Further Reading Interview with Albrecht Schmidt; Chapter 4 Cognitive Aspects; 4.1 Introduction; 4.2 What Is Cognition?; 4.2.1 Attention; 4.2.2 Perception; 4.2.3 Memory; 4.2.4 Learning; 4.2.5 Reading, Speaking, and Listening; 4.2.6 Problem-Solving, Planning, Reasoning, and Decision-Making; 4.3 Cognitive Frameworks; 4.3.1 Mental Models; 4.3.2 Gulfs of Execution and Evaluation; 4.3.3. Information Processing; 4.3.4 Distributed Cognition; 4.3.5 External Cognition; 4.3.6 Embodied Interaction; Summary; Further Reading; Chapter 5 Social Interaction; 5.1 Introduction; 5.2 Being Social; 5.3 Face-to-Face Conversations5.4 Remote Conversations; 5.5 Co-presence; 5.5.1 Physical Coordination; 5.5.2 Awareness; 5.5.3 Shareable Interfaces; 5.6 Social Engagement; Summary; Further Reading; Chapter 6 Emotional Interaction; 6.1 Introduction; 6.2 Emotions and the User Experience; 6.3 Expressive Interfaces and Emotional Design; 6.4 Annoying Interfaces; 6.5 Affective Computing and Emotional AI; 6.6 Persuasive Technologies and Behavioral Change; 6.7 Anthropomorphism; Summary; Further Reading; Chapter 7 Interfaces; 7.1 Introduction; 7.2 Interface Types; 7.2.1 Command-Line Interfaces.
The authors present an up-to-date exposition of the design of the current and next generation interactive technologies, such as the Web, mobiles and wearables.
College of Engineering and Computer Studies Bachelor of Science in Computer Science
Text in English
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