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Practical formal software engineering : wanting the software you get / Bruce Mills.

By: Publisher: Cambridge : Cambridge University Press, 2009Description: 1 online resource (xxxiii, 339 pages) : digital, PDF file(s)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9780511813290 (ebook)
Subject(s): Additional physical formats: Print version: : No titleDDC classification:
  • 005.1 22
LOC classification:
  • QA76.758 .M575 2009
Online resources:
Contents:
PART 1: Fundamentals. Arithmetic -- Logic -- Algebra -- Diagrams -- -- PART 2: Language. UML -- OCL -- Z -- Logic -- Java -- Game exercises -- -- PART 3: Practice. Implementation -- State transformation -- Plain text -- Natural language -- Digital geometry -- Building dungeons -- Multiple threads -- Security.
Summary: Based around a theme of the construction of a game engine, this textbook is for final year undergraduate and graduate students, emphasising formal methods in writing robust code quickly. This book takes an unusual, engineering-inspired approach to illuminate the creation and verification of large software systems . Where other textbooks discuss business practices through generic project management techniques or detailed rigid logic systems, this book examines the interaction between code in a physical machine and the logic applied in creating the software. These elements create an informal and rigorous study of logic, algebra, and geometry through software. Assuming prior experience with C, C++, or Java programming languages, chapters introduce UML, OCL, and Z from scratch. Extensive worked examples motivate readers to learn the languages through the technical side of software science.
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Title from publisher's bibliographic system (viewed on 05 Oct 2015).

PART 1: Fundamentals. Arithmetic -- Logic -- Algebra -- Diagrams -- -- PART 2: Language. UML -- OCL -- Z -- Logic -- Java -- Game exercises -- -- PART 3: Practice. Implementation -- State transformation -- Plain text -- Natural language -- Digital geometry -- Building dungeons -- Multiple threads -- Security.

Based around a theme of the construction of a game engine, this textbook is for final year undergraduate and graduate students, emphasising formal methods in writing robust code quickly. This book takes an unusual, engineering-inspired approach to illuminate the creation and verification of large software systems . Where other textbooks discuss business practices through generic project management techniques or detailed rigid logic systems, this book examines the interaction between code in a physical machine and the logic applied in creating the software. These elements create an informal and rigorous study of logic, algebra, and geometry through software. Assuming prior experience with C, C++, or Java programming languages, chapters introduce UML, OCL, and Z from scratch. Extensive worked examples motivate readers to learn the languages through the technical side of software science.

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