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Developing creative content for games / Greg Johnson.

By: Publisher: Boca Raton, Florida, USA : CRC Press, Taylor & Francis, ©2019Copyright date: ©2019Description: xvii, 296 pages ; 26 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9780367137885 (hardback : alk. paper)
  • 9781498777667 (pbk. : alk. paper)
Subject(s): DDC classification:
  • 794.8 J63 2019 23
LOC classification:
  • GV1469.15 .J65 2019
Contents:
Introduction-- A few definitions, systems, mechanics and dynamics -- A brief history of table-top role-playing games -- Choosing the right game? -- Ideation -- Game design basics -- The game development process -- Creating the game concept document -- The goals of the game -- Setting -- Narrative & plot -- Adventure outline -- Rewards -- Quests and goals -- Obstacles and challenges -- Non-Player characters, foes, and monsters fleshing things out -- Big finale -- Creating the scene list -- Mapping out your adventure -- Building the final document -- Publishing -- Post-mortem -- Turning your adventure into a video game -- Backmatter.
Summary: "This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for possible publication. Game design and development issues such as writing for games, emergent complexity, risk reward systems, competitive and cooperative game play will be investigated, analyzed and critiqued. Examples will be used to highlight and explain the various concepts involved and how the game development process works"-- Provided by publisher.
Holdings
Item type Current library Collection Call number Status Barcode
Books Books College Library General Circulation Section GC GC 794.8 J63 2019 (Browse shelf(Opens below)) Available HNU002210

"A CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa plc"-- Title page.

Includes bibliographical references and index.

Introduction-- A few definitions, systems, mechanics and dynamics -- A brief history of table-top role-playing games -- Choosing the right game? -- Ideation -- Game design basics -- The game development process -- Creating the game concept document -- The goals of the game -- Setting -- Narrative & plot -- Adventure outline -- Rewards -- Quests and goals -- Obstacles and challenges -- Non-Player characters, foes, and monsters fleshing things out -- Big finale -- Creating the scene list -- Mapping out your adventure -- Building the final document -- Publishing -- Post-mortem -- Turning your adventure into a video game -- Backmatter.

"This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for possible publication. Game design and development issues such as writing for games, emergent complexity, risk reward systems, competitive and cooperative game play will be investigated, analyzed and critiqued. Examples will be used to highlight and explain the various concepts involved and how the game development process works"-- Provided by publisher.

College of Engineering and Computer Studies Bachelor of Science in Computer Science

Text in English

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