Game development with Blender / Dalai Felinto and Mike Pan.
By: Felinto, Dalai [author.].
Contributor(s): Pan, Mike [author.].
Boston, Massachusetts : Cengage Learning PTR . ©2014Description: xiv, 434 pages : illustrations (some color) ; 24 cm.ISBN: 9781435456624 (pbk.); 1435456629 (pbk.).Subject(s): Blender (Computer file) | Blender (Computer file) | Computer graphics -- Computer programs | Computer animation -- Computer programs | Three-dimensional display systems | Video games -- Design | Computer animation -- Computer programs | Computer graphics -- Computer programs | Three-dimensional display systems | Video games -- DesignDDC classification: 794.81536/F33 Other classification: CCSItem type | Current location | Call number | Status | Date due | Barcode |
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Books | College Library General Reference Section | CCS 794.81536/F33 (Browse shelf) | Available | 80529 |
Includes index.
Game Blender in a nutshell -- First game -- Logic bricks -- Animation -- Graphics -- Physics -- Python scripting -- Workflow and optimization -- Publishing and Beyond -- Case studies.
Focusing on the Blender Game Engine, this book provides coverage of all the game engine features and includes insights and tips taken from actual game creation experience so readers learn how and when to use each one. It shows readers how to create video games using Blender, a free, open source 3D animation package.
College of Engineering and Computer Studies
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