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Microsimulations of arching, clogging, and bursty exit phenomena in crowd dynamics./

By: Castro, Francisco Enrique Vicente G.
Contributor(s): Pabico, Jaderick P.
Description: vol. 6, 6 figs, refs.ISSN: 2012-0761 .Other title: Philippine Information Technology Journal.Subject(s): PERFORMANCE-SIMULATION | SIMULATION AND MODELING-SIMULATION OUTPUT ANALYSISDDC classification: 050/C27 Summary: We present in this paper the behavior of an artificial agent who is a member of a crowd. The behavior is based on the social comparison theory, as well as the trajectory mapping towards an agent's goal considering the agent's field of vision. The crowds of artificial agents were able to exhibit arching, clogging, and bursty exit rates. We were also able to observe a new phenomenon we called double arching, which happens towards the end of the simulation, and whose onset is exhibited by a "calm" density graph within the exit passage. The density graph is usually bursty at this area. Because of the exhibited phenomena, we can use these agents with high confidence to perform microsimulation studies for modeling the behavior of humans and objects in very realistic ways.
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We present in this paper the behavior of an artificial agent who is a member of a crowd. The behavior is based on the social comparison theory, as well as the trajectory mapping towards an agent's goal considering the agent's field of vision. The crowds of artificial agents were able to exhibit arching, clogging, and bursty exit rates. We were also able to observe a new phenomenon we called double arching, which happens towards the end of the simulation, and whose onset is exhibited by a "calm" density graph within the exit passage. The density graph is usually bursty at this area. Because of the exhibited phenomena, we can use these agents with high confidence to perform microsimulation studies for modeling the behavior of humans and objects in very realistic ways.

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