Computer graphics / Hamza Zubair.
Burlington, ON, Canada : Toronto Academic Press, 2024Description: xiv, 203 pages : color illustrations ; 26 cmISBN:- 9781774697641
- 23 006.6 Z81 2024
Item type | Current library | Collection | Call number | Status | Barcode | |
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College Library General Circulation Section | GC | GC 006.6 Z81 2024 (Browse shelf(Opens below)) | Available | HNU005528 |
Includes bibliographical references and index.
Introduction to Computer Graphics
Principles of Modeling
Transformation Matrices
Ray and Path Tracing
Standard Approximations and Representations
Color and Blending
Computer Animations
Computer Graphics in Games
Computer graphics describe any use of computers to create and manipulate images. Computer graphics is a fascinating field that has revolutionized the way humans interact with technology and consume visual media. From video games and animated movies to scientific visualizations and industrial design, computer graphics plays a crucial role in crating and communicating complex information in a compelling way.
The field of computer graphics has rapidly evolved since its inception in the 1960s. The technological advancements in computer hardware and software have made it possible to create visually stunning and interactive digital content, ranging from 2D graphics and animations to 3D models and virtual reality environments. As the demand for computer graphics continues to grow, so does the need for skilled professionals who can create and manipulate digital imagery.
College of Engineering and Computer Studies Bachelor of Science in Information Technology
In English
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