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Students video gaming and receptive vocabulary skills / Fil Vincent T. Ayudar.

By: [Tagbilaran City, Bohol] : [Holy Name University] , [2022]Description: x, 54 pages ; 28 cm. + CD (4 3/4 in.)Subject(s): DDC classification:
  • 23 794.807 Ay96 2022
Summary: Receptive vocabulary is an important factor in second language acquisition. It enables a person to understand both written and spoken language. A person can actively and passively gain receptive vocabulary knowledge from various multimedia sources like video games. This study aimed to identify the difference in the receptive vocabulary skills of students categorized as gamers and non-gamers. Specifically, this study sought to answer the following : 1.) The receptive vocabulary skill in the 3,000-word level of the students categorized as gamers and non-gamers; 2.) The receptive vocabulary skill in the 4,000-word level of the students categorized as gamers and non-gamers; 3.) The significant difference in the receptive vocabulary skills of students categorized as gamers and non-gamers in the 3,000-word level; 4.) The significant difference in the receptive vocabulary skills of students categorized as gamers and non-gamers in the 4,000-word level. The vocabulary levels test was used to determine the receptive vocabulary skill of the students. The one-way ANOVA formula was used to identify the difference in the receptive vocabulary skill of the students categorized as gamers and non-gamers. The findings revealed that despite the different mean scores, there was no significant difference in the receptive vocabulary skill among the light, moderate, heavy, and non-gamers in both the 3,000-word and 4,000-word level. This study concluded that video games are not a major factor in improving the receptive vocabulary skill of the students. Recommendations include the conduct of vocabulary level test to identify which word level needs further mastery, conducting a similar study on the effects of video gaming on the receptive vocabulary skills of students focusing on other kinds of video games such as educational video games, and conducting similar studies which include the higher word levels depending on the participants' current level of education. THe

Includes bibliographical references.

Receptive vocabulary is an important factor in second language acquisition. It enables a person to understand both written and spoken language. A person can actively and passively gain receptive vocabulary knowledge from various multimedia sources like video games.
This study aimed to identify the difference in the receptive vocabulary skills of students categorized as gamers and non-gamers. Specifically, this study sought to answer the following : 1.) The receptive vocabulary skill in the 3,000-word level of the students categorized as gamers and non-gamers; 2.) The receptive vocabulary skill in the 4,000-word level of the students categorized as gamers and non-gamers; 3.) The significant difference in the receptive vocabulary skills of students categorized as gamers and non-gamers in the 3,000-word level; 4.) The significant difference in the receptive vocabulary skills of students categorized as gamers and non-gamers in the 4,000-word level.
The vocabulary levels test was used to determine the receptive vocabulary skill of the students. The one-way ANOVA formula was used to identify the difference in the receptive vocabulary skill of the students categorized as gamers and non-gamers.
The findings revealed that despite the different mean scores, there was no significant difference in the receptive vocabulary skill among the light, moderate, heavy, and non-gamers in both the 3,000-word and 4,000-word level. This study concluded that video games are not a major factor in improving the receptive vocabulary skill of the students. Recommendations include the conduct of vocabulary level test to identify which word level needs further mastery, conducting a similar study on the effects of video gaming on the receptive vocabulary skills of students focusing on other kinds of video games such as educational video games, and conducting similar studies which include the higher word levels depending on the participants' current level of education.
THe

College of Education Graduate Studies Master of Arts in Education major in English

Text in English

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