000 03995nam a22004577a 4500
003 phtghnu
005 20250426101635.0
007 ta
008 220411s2023 enk b 001 0 eng
010 _a 2022005916
020 _a9781032145976
_q(paperback)
040 _beng
_erda
_cHNU
042 _apcc
050 0 0 _aP53.299
_b.D55 2023
082 0 0 _223
_3GC
_a418.00785 D56
_b2023
245 0 0 _aDigital games in language learning :
_bcase studies and applications /
_cedited by Mark Peterson and Nasser Jabbari.
263 _a2208
264 1 _aAbingdon, Oxon ;
_aNew York, NY :
_bRoutledge,
_c2023.
300 _axiv, 184 pages :
_billustrations ;
_c25 cm.
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
490 0 _aNew directions in computer assisted language learning
504 _aIncludes bibliographical references and index.
505 0 _aDigital games and foreign language learning: context and future development / Mark Peterson and Nasser Jabbari -- A systematic review of theory-informed design and implementation of digital game-based language learning / Rui Huang and Matthew Schmidt -- Use of digital game creation tools in computer assisted language learning: a systematic literature review / Anke Berns and Iván Ruiz-Rube -- A methodological framework for analysing the language in digital games / Daniel Dixon -- Direct qualitative assessment of language learning outcomes in digital game-based interaction: an exploratory case study / Michael Hofmeyr -- Let's Play videos and L2 academic vocabulary / Liss Kerstin Sylvén and John Löwenadler -- Exploring ESL students' perceived engagement in and experience of content vocabulary learning through virtual reality games / Muleyke Sahinler Albayrak, Julian Chen and P. John Williams -- Becoming a resourceful language learner in a narrative-driven participatory game / Zeyu Cui, Jin Dong, Yang Liu, Michaela Nuesser, Huaiqing Zhang, Dongping Zheng and Yuanqing Zuo -- Interaction games to boost intercultural communication in virtual worlds and video-communication / Silvia Canto and Kristi Jauregi-Ondarra.
520 _a"This edited volume provides a comprehensive overview of contemporary research into the developments and applications of digital games in second and foreign language teaching and learning. As the use of digital games in foreign language education continues to expand there is a need for publications that provide a window into recent innovations in this increasingly influential area of language education. This volume is wide ranging in scope incorporating both theory and practice and includes contributions from authorities in the field. Areas covered include research reviews and a range of case studies conducted in a variety of international contexts. This volume represents an essential guide to developments in the field and will have wide appeal to students, language educators, game and instructional designers"--
_cProvided by publisher.
521 _aCOECS
_bBachelor of Science in Information Technology
521 _aCoED
_bBachelor of Secondary Education major in English
546 _aIn English
650 0 _aLanguage and languages
_xComputer-assisted instruction.
650 0 _aLanguage and languages
_xStudy and teaching.
650 0 _aVideo games in education.
650 0 _aGamification.
700 1 _aPeterson, Mark,
_d1965-
_eeditor.
700 1 _aJabbari, Nasser,
_eeditor.
776 0 8 _iOnline version:
_tDigital games in language learning
_dAbingdon, Oxon ; New York, NY : Routledge, 2023
_z9781003240075
_w(DLC) 2022005917
906 _a7
_brip
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cBK
_h400-499
999 _c138694
_d138694