000 02592nam a22003378i 4500
001 CR9781139019682
003 UkCbUP
005 20201015164236.0
006 m|||||o||d||||||||
007 cr||||||||||||
008 110216s2013||||enk o ||1 0|eng|d
020 _a9781139019682 (ebook)
020 _z9780521766876 (hardback)
040 _aUkCbUP
_beng
_erda
_cUkCbUP
050 0 0 _aTR858
_b.R33 2013
082 0 0 _a621.39/93
_223
100 1 _aRadke, Richard J.,
_d1974-
_eauthor.
245 1 0 _aComputer vision for visual effects /
_cRichard J. Radke.
264 1 _aCambridge :
_bCambridge University Press,
_c2013.
300 _a1 online resource (ix, 398 pages) :
_bdigital, PDF file(s).
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
500 _aTitle from publisher's bibliographic system (viewed on 05 Oct 2015).
505 8 _aMachine generated contents note: 1. Introduction; 2. Image matting; 3. Image compositing and editing; 4. Features and matching; 5. Dense correspondence and its applications; 6. Matchmoving; 7. Motion capture; 8. Three-dimensional data acquisition; Appendix: optimization algorithms for computer vision.
520 _aModern blockbuster movies seamlessly introduce impossible characters and action into real-world settings using digital visual effects. These effects are made possible by research from the field of computer vision, the study of how to automatically understand images. Computer Vision for Visual Effects will educate students, engineers and researchers about the fundamental computer vision principles and state-of-the-art algorithms used to create cutting-edge visual effects for movies and television. The author describes classical computer vision algorithms used on a regular basis in Hollywood (such as blue screen matting, structure from motion, optical flow and feature tracking) and exciting recent developments that form the basis for future effects (such as natural image matting, multi-image compositing, image retargeting and view synthesis). He also discusses the technologies behind motion capture and three-dimensional data acquisition. More than 200 original images demonstrating principles, algorithms and results, along with in-depth interviews with Hollywood visual effects artists, tie the mathematical concepts to real-world filmmaking.
650 0 _aCinematography
_xSpecial effects
_xData processing.
650 0 _aComputer vision.
776 0 8 _iPrint version:
_z9780521766876
856 4 0 _uhttps://doi.org/10.1017/CBO9781139019682
999 _c121130
_d121130