TY - BOOK AU - Johnson,Greg TI - Developing creative content for games SN - 9780367137885 (hardback : alk. paper) AV - GV1469.15 .J65 2019 U1 - 794.8 J63 2019 23 PY - 2019/// CY - Boca Raton, Florida, USA PB - CRC Press, Taylor & Francis KW - Electronic games KW - Design KW - Computer games KW - Programming KW - Computer graphics N1 - "A CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa plc"-- Title page; Includes bibliographical references and index; Introduction-- A few definitions, systems, mechanics and dynamics -- A brief history of table-top role-playing games -- Choosing the right game? -- Ideation -- Game design basics -- The game development process -- Creating the game concept document -- The goals of the game -- Setting -- Narrative & plot -- Adventure outline -- Rewards -- Quests and goals -- Obstacles and challenges -- Non-Player characters, foes, and monsters fleshing things out -- Big finale -- Creating the scene list -- Mapping out your adventure -- Building the final document -- Publishing -- Post-mortem -- Turning your adventure into a video game -- Backmatter; COECS; Bachelor of Science in Computer Science N2 - "This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for possible publication. Game design and development issues such as writing for games, emergent complexity, risk reward systems, competitive and cooperative game play will be investigated, analyzed and critiqued. Examples will be used to highlight and explain the various concepts involved and how the game development process works"-- ER -